Game, Asset, and UI Designer
Carrying a political theme, this casual game was intended to partner with real organizations, and strive to reach beyond simply entertainment but to connect our player’s virtual experiences with issues, events, and initiatives in the real world.
Game, Asset, UI Designer
An original game with an emphasis on exploration and environmental education. The player assumes the role of a parrot trying to get to the bottom ocean. It's "an aquatic adventure game with parrots, whales, and piracy!"
Being the sole developer on this game prototype, I developed the game design and mechanics. I wrote some code, created all 3D models, animations, FXs, and UI.
Lead UI / Interaction Designer
Game, Level, UI Designer
Game, Level Designer
Game, Level Designer
UX Designer
Full Game Development Credits
Menu & Game Design:
King of Capital Hill (unreleased) - Android/iOS - (Us vs Many Games) - June 2013-
Buoyancy (unreleased) - PC/OSX (Us vs Many Games) - Jan 2012-
Power GIG: Rise of the SixString – Xbox360/PS3 (Seven45 Studios) - Feb 2009–Nov 2010
Lead Game & Level Design:
Ratatouille - Nintendo DS (Pixar & Disney) - Apr 2007–Apr 2008
Ratatouille – Nintendo GBA (Pixar & Disney) - Mar 2006–Mar 2007
Cars - Nintendo GBA (Pixar & Disney) - Mar 2005–Mar 2006
The Incredibles - Nintendo GBA (Pixar & Disney) - 2003–2004
Rocket Power: Dream Scheme- Nintendo GBA (Nickelodeon) - 2000–2001
Level & Game Design:
The Oregon Trail - Nintendo Wii & 3DS (Red Wagon Games)- March 2011–May 2011
Original IP (unreleased) - Nintendo DS (THQ Inc) - Apr 2008–Nov 2008
WALL•E - Nintendo DS (Pixar & Disney) - Apr 2007 – Apr 2008
The Incredibles: Rise of the Underminer - Nintendo DS (Pixar & Disney) - 2004–2005
Tak and the Power of Juju - Nintendo GBA (THQ Inc. & Nickelodeon) - 2002–2003
Star Wars: The New Droid Army - Nintendo GBA (Lucas Arts) - 2001–2002